I decided to post some of my work from the end of last year, below is a cut down version of the design brief followed by 3 proposals. After each proposal I’ll follow up with some advantages and disadvantages to the design.
The Brief
To successfully enhance the visitor experience within a museum environment, that has particular emphasis on solving navigation and learning issues. Other constraints that are considered include interpretation, interaction and contribution.
Where to start?
Before initially sketching ideas (in the end I had roughly 30) I thought it would be a good starting point (in a high level way) to look at existing forms of navigation within a museum environment.
Here is a quick outline of my observations;

This image really got my brain cells thinking, together with research into looking at the best forms of learning in this environment (cooperatively or solitary) I started producing ideas. In my case I never produce great design concepts straight away (well when I’m sitting at my desk anyway). I find designing is an iterative process consistently building on smaller ideas and sometimes even merging ideas together that gets you to the end product. That’s why I find sketching so important, it does not matter how wacky an idea is, just get it down on paper!
The Museum Guide Metaphor
Your own personal virtual guide;
Advantages
Media rich, using sound and video (gives a platform). Doesn’t require the user to watch the display. Removes any social connotations, from having a real person. Guides and supports learning allowing you to roam, but also plan a root. Allows exploration. Allows learning through interactivity > Speaking to you, taking the interactive quiz > Future research for home (different outlets for learning). Quiz > Scoreboard – Where did I come? Respectful form of learning (man in a coat). It was designed for any portable device not necessarily a mobile phone.
Disadvantages
Single user device, Requires the user to wear headphones, Will it annoy? – Microsoft paperclip syndrome.
A mobile communication device (bring ya’ own)
Use your personal device to interact with the environment;
Advantages
Provides further information to what currently exists in the environment. Allows exploration. Good platform for navigation. Interactive aspect with friends, leave notes and comments (contribution). Find friends and family on the map. Allows learning, it just doesn’t simply present information. Interactively, playing games using the mobile device. Make learning fun and enjoyable.
Disadvantages
Small display and reduces oral communication between visitors.
The Magic Lens (Augmented Reality)
Imagine your looking through an empty picture frame;

Advantages
Allows interactive learning, it just doesn’t simply present information. – A platform for playing videos and audio. Allows contribution through discussing artwork/pieces. All this content is virtual no need to alter the museum environment. The user gets the device when they attend, they aren’t required to bring additional hardware. Allows 2 types of navigation, but also a platform to see more about places.
Disadvantages
Requires the user to keep pointing the device. Requires users to wear headphones
Conclusion
In the end the Museum Guide system was chosen. What do you think of it? Was it the right choice? – Looking back you may find some of these sketches ambiguous, as they were part of a presentation, some information is missing but I hope there enough there to understand the main concepts. The advantages and disadvantages are quickly copied notes from my notebook so hopefully you can understand them too.
- Kyle